![]() (If you don’t have the patience, or skill, to save up enough for a particular upgrade, you can use in-app purchasing to buy coins with real-world cash. You can also buy alternative jet packs, such as the unicorn-tear-powered Rainbow Jetpack and the Golden Piggy Pack, which, at 50,000 coins and “firing 1928 issue $1,000 bills…is probably the most wasteful machine ever created.” You can also buy vehicle upgrades, such as magnetized versions of each vehicle–a magnetized vehicle can grab coins anywhere within range of its magnetic field. ![]() You can use them to enhance your character with new heads, hats, helmets, clothes, glasses, and other accessories. Speaking of coins, they aren’t just for stroking your coin-collecting ego. … but they start to get hairy before too long. While I’ve of course been frustrated when I’ve run into a hazard or missed a batch of coins, it’s never been because I felt the controls were too difficult to master or because Barry wasn’t doing what I asked him to do. It will take you a few games to get used to the game’s competing forces, but once you do, I’ve found Jetpack Joyride’s mix of responsiveness, jetpack acceleration, and force of gravity to be just about perfect. Speaking of controls, Jetpack Joyride is one of the few cave flyers that masters the one-button approach. In addition to protecting you from one hazard collision-at which point you revert back to your trusty jetpack-each vehicle’s larger size makes it easier to collect coins (once you’ve mastered the vehicle’s controls, of course). For example, at various points along your path, you encounter vehicle stations, each producing a random selection from the game’s array of laboratory vehicles: the Hog (a jumping, Harley look-alike equipped with a sawed-off shotgun), the Lil’ Stomper (a jumping, scientist-crushing exo-skeleton), the Crazy Freaking Teleporter (a teleporter that transports you across limited distances-directly into hazards if you’re not careful), the Profit Bird (a flying, robotic bird that apparently runs on cash), the Gravity Suit (which pulls you to the floor or ceiling), and Cuddles (a snake-like, fire-breathing dragon that would wreak havoc at a Chinese New Year parade). The game’s comical graphics raise it above most offerings in the genre, but it’s the extras that make Jetpack Joyride a true standout. The object is to fly as far as possible once you smash into one of the aforementioned obstacles, the game is over. Along the way, you attempt to avoid obstacles, and perhaps pick up scattered booty, as your velocity gradually increases. ![]() You usually control your ship/bird/person/whatever using a single finger: tap-hold to gain altitude, release your finger to dive. In a cave flyer, you guide a plane, a rocket ship, a bird, or even a jetpack-equipped person, as the case may be, as it flies through a cave, tunnel, or other narrow thoroughfare. You can count me among the cynics when it comes to “cave flying” games, a popular genre that’s been around since well before the App Store debuted. It’s enough to make one a cynic, as game after game feels like a me-too offering. A huge proportion of the thousands upon thousands of games in the iOS App Store are essentially variations on a theme, as countless developers try to make a few bucks by imitating the most-popular offerings.
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